﻿namespace UnityEditor.Callbacks
{
    using System;
    using UnityEditor;

    public sealed class PostProcessSceneAttribute : PostProcessAttribute
    {
        public PostProcessSceneAttribute()
        {
            base.m_PostprocessOrder = 1;
        }

        public PostProcessSceneAttribute(int postprocessOrder)
        {
            base.m_PostprocessOrder = postprocessOrder;
        }
    }
}

